Experience a dynamic card game designed for everyone! Lexiflux is not just one game but a versatile deck offering multiple ways to play.
Whether you’re trying to outplay your friends in fast-paced Swoosh or enjoying a relaxed session of PIG with younger players, Lexiflux brings endless possibilities.
We’ve included extra rules and variations for solo play and simplified versions to ensure even the youngest players can join in on the fun.
Scroll down for the complete rules and gameplay instructions, and dive into the world of Lexiflux.
Swoosh
In basketball, a swoosh is a smooth shot that hits nothing but net. In Lexiflux’s Swoosh, you have to be fast and smooth to score.
For 2 – 8 players
Ages 8+
Time per game: 10-15 minutes
Gameplay
The player whose name comes first alphabetically is the first dealer. After every round, the deck is passed to the left and a new player becomes the dealer. The dealer will participate in forming a word at each round.
After shuffling the deck, the dealer places three cards next to each other with the letter facing upwards.
As soon as the last card is on the table, players can begin coming up with words. The first player to finish calling out a word that contains all three letters in any order wins the cards.
The word must contain at least FOUR letters, and it must be found in the Official Scrabble Player’s Dictionary. This can be found online or you can buy a physical copy to settle disputes about the legitimacy of a word. Bear in mind that gameplay doesn’t stop if a word is challenged.
Wild Cards can be used as any letter.
If two players finish saying a word at the same time, the player who said the longer word wins that round.
If two players finish saying the same word at the same time, the word is voided, and the round is still open to anyone winning. That also means that if another player finishes saying another word immediately following the tie, that player has won the round.
Be careful not to try to add an extra letter when you realize someone else is saying the same word as you at the same time. That extra letter could mean the other person finishes the word first.
Keep in mind that JUMP and JUMPS are two different words.
After about 30 seconds, if nobody comes up with a word, the dealer adds a new card on top of one of the existing cards. It is the dealer’s choice which card they cover, but they cannot change which card they cover after seeing the new letter.
The round continues this way until a player has come up with a word and wins the cards. If there are extra cards, these are included in the win.
Once the cards have been won, the deck is passed to a new dealer and the next round begins.
The game is over when all the cards have been used or if there are less than three cards remaining in the final round. These extra cards are set aside and not used for scoring. If the dealer runs out of cards in the final round before a word is formed, these cards are also set aside and not used for scoring.
Scoring
There are two ways to score Swoosh.
To use simple scoring, each player counts the cards they got during the game. The player with the most cards wins. This is typically better in smaller groups of players.
Alternatively, players add up the point values of the cards they won and that is their final score. Wild Cards do not have any point value.
This method is better for larger groups of players where a tie is more likely with more evenly distributed card numbers. It also rewards players for using the more difficult letters in their words.
Alternative Swoosh Gameplay Options
Here are a couple of other ways you can play Swoosh.
Single Player
This is a better boredom buster than Solitare. Simply play by yourself by flipping over three cards and coming up with a word that includes them all.
When you can’t come up with a word, swap out one of the cards by tucking one back into the deck and flipping over the top card.
You win if you can use all the cards to make words, but it’s harder than you think if you get stuck with some tricky letters on the last hand.
Younger Players
Kids who recognize all of their letters can be included in Swoosh.
Instead of needing to come up with a word using all three letters, they can come up with a word using just two or one of the letters, depending on their abilities.
For scoring with younger players, you have two options:
A younger player that uses any of the letters to say a word collects all three cards.
A younger player collects only the card(s) that include letters in the word they came up with. Then just those cards are replaced by the dealer.
If a game is being played exclusively by younger players, two or even one card may be used at a time instead of three.
Alley Oop
In basketball, an Alley Oop is a long pass that ends in a dunk by another player. In Lexiflux, Alley Oop is a game in which players try to come up with the longest word.
For 2 – 8 players
Ages 8+
Time per game: 15-20 minutes
Gameplay
The player that has the longest full name is the first dealer. After each round, the deck is passed to the left so there is a new dealer for every round.
The player to the right of the dealer will act as the timekeeper and have a 30 second countdown timer ready. Most smartphones will have one already installed and there are also YouTube videos you can use for your timer as well.
After the cards have been shuffled, the dealer lays down three cards onto the table next to each other. As soon as the third card is laid down by the dealer, the timekeeper can start the timer.
All players will use this time to come up with the longest possible word. Players can use a pencil and paper to write if they want. Using a phone or book for this is considered cheating.
When the timer goes off, the player to the left of the dealer shares their word. They can begin counting the letters as the other players begin to share their word.
Once a word is shared, it cannot be used by another player. If a player couldn’t come up with a word or all of their options have already been used by other players they may pass.
Remember that JUMP is a different word than JUMPING, so don’t forget to add prefixes and suffixes where you can.
The Official Scrabble Player’s Dictionary is what is used for determining if a word is legitimate and the number of letters it contains.
The round ends when the dealer has shared their word. The person who said the longest word first wins the cards. This means that if two players say different words of the same length, the win goes to the player who shared their word first.
If the thirty seconds on the timer pass and nobody is able to come up with a word, the dealer gets the cards and passes the deck to the left to the new dealer.
Wild cards can be used as any letter.
The game is over when all the cards have been claimed.
Scoring
There are two scoring methods that can be used.
Simple scoring in which players count the number of cards they have at the end of the game. If two or more players tie in the number of cards they have, then they will add up the total points.
Point system in which player add up the point value of all of the cards they have at the end of the game.
In Alley Oop, it’s recommended to use the point system since it’s more likely for players to end up with the same number of cards.
Alternative Alley Oop Gameplay Options
Here are a couple of other ways you can play Alley Oop.
Single Player
To play Alley Oop by yourself, shuffle the deck and deal out three cards face up. Now, you must come up with a word that’s at least seven letters in length.
If you can’t quickly come up with a word, discard one of the cards and replace it with the top card in the deck. Continue replacing one letter at a time until you come up with a word.
Once you have run out of cards or are unable to lay out three cards for a new round, the game is over and you can choose to count your cards or add up the point value of the cards.
Younger Players
There are a couple of options for allowing younger players to participate.
You may give them a “handicap” where all of their words count for 1-3 extra letters, or you may allow them to come up with words that only have to include two of the letters on the table.
Rebound
In basketball, a rebound is when a player gets the ball after another player fails to score. In Lexiflux’s Rebound, players will take turns trying to steal the win.
For 2 – 8 players.
Ages 8+
Time per game: 15 – 20 minutes
Gameplay
The player with the name that comes last alphabetically will deal the first game. Shuffle the cards and deal out five cards facedown to each player. Players then hold these in their hand while the rest of the deck is placed facedown near the center of the table.
The player to the left of the dealer lays down a card face up in the middle of the table and says a word that contains that letter. The word must be at least three letters in length.
Play continues to the left, with each player adding one card to the table while saying a word that contains all of the letters on the table. Words must always be at least three letters in length, and the same word cannot be repeated. Letters can be used in any order within the word.
EXAMPLE: WSH “wish”, CWSH “cashew”
Remember, JUMP and JUMPING are two different words. Any word found in the Official Scrabble Dictionary is legal to play in Rebound.
When a player is unable to add a card and come up with a new word, the previous player gets all the cards on the table.
The player who was unable to come up with a new word starts off the new word with a new card.
When a player successfully lays down the last card in their hand, they draw two new cards from the top of the deck.
The game continues until all of the cards have been played.
Scoring
As with other games in Lexiflux, there are two ways to score Rebound.
Simple scoring allows players to count the total number of cards they have. Because this game involves a greater variation in how many cards a player is going to get, this game will result in fewer ties. If players do tie, they would then add up the point value of their cards to determine a winner.
Value scoring involves players counting up the total point value of their cards. The player with the highest number wins the game.
Alternate Rebound Gameplay Options
Here are some other ways you can play Rebound.
Free-for-all
In this version of Rebound, players can play as many cards as they want on their turn and draw enough cards to maintain five cards in their hand.
When a player successfully plays all five cards in their hand on their turn, they score a Slam Dunk and automatically win all the cards on the table. This can be done if they are the first player to lay a card down or if they are playing on somebody else’s card. The player then draws five new cards.
When a Slam Dunk is scored, the next player then lays down the next card to start a new round with a new word.
All other rules apply, that all words must be in the Official Scrabble Dictionary and a word cannot be repeated in a round.
PIG
The basketball game of PIG involves a player setting up a shot that all the other players must copy exactly. In Lexiflux’s PIG, players will set up a “shot” with cards and the rest of the players have to copy it.
For 2 – 8 players.
Ages 8+
Time per game: 15 – 20 minutes
Gameplay
The player with the shortest number of letters in their full name gets to deal the first game. After shuffling the deck, deal cards to each player based on the number of players.
2 players = 10 cards each
3 players = 9 cards each
4 players = 8 cards each
5 players = 7 cards each
6 players = 6 cards each
7 players = 5 cards each
8 players = 4 cards each
The player to the left of the dealer goes first. The player chooses a number of cards to lay down and one other rule that the word has to follow.
For example, two cards and all words must contain exactly 10 letters. Or, three cards and all the words must contain at least 4 vowels.
The rules must pertain only to the spelling of the word. It cannot include meanings, grammar, or rhyming.
All players then have to lay down the correct number of cards and come up with a word that contains those letters and also follows the rule. Words cannot be repeated in that round, but remember that JUMP and JUMPING are two different words.
The round is complete when all players either make the shot or fail to make the shot. Players that don’t make the shot that round get a letter. When a player spells out the word PIG, they are out of the game.
At the end of the round, the player to the left of the player that started the previous round starts a new round with a new shot set up. Players discard the cards they played in the discard pile and everyone replenishes their hand until they have the number of cards they started with. Players that are out of the game also discard the cards in their hand into the discard pile. Players who did not play any cards continue with the cards they have in their hand.
When the draw pile is diminished, the discard pile is shuffled and becomes the draw pile.
Scoring
The gameplay continues until all but one player has spelled PIG. The last player remaining wins the game.
Alternative Gameplay Options
Here are a few other ways you can play PIG.
HORSE
HORSE is played with all the same rules as PIG with a few exceptions.
All players get five cards regardless of the number of players.
The first player has to use all of the cards in their hand to set up their “shot.” This could be one word if they can use all their letters in one word or it can be as many words as they need to use up all their cards. Each word can have a different rule in addition to the number of cards requirement but they should be kept more simple than those in PIG.
When a player is unable to complete the shot, they get a letter until they spell the word “HORSE.”
Younger Player Options
If there are younger players, make an alternative rule for them for each round. Choose to either lower the number of cards they’re required to use to complete the shot or simplify the rule. For example, if the rule requires a word to be exactly seven letters, you may allow the younger player to come up with a word that’s six to eight letters in length.
Coming Soon…
More games and alternatives are coming soon! Be sure to check back often to see what other games are being created and released. These will include a variety of solo game options, educational games for younger kids, and more group games as well.